This is a realistic 3D model of a night light designed in the shape of a mushroom. Ideal for use in interior visualizations.
Model Overview
Polygon count: 2 988
Vertex count: 2 891
Scale: Real-world scale (metric, millimeters).
Pivot Point is placed at the bottom center, aligned with world origin.
Scene contents: Clean scene – no cameras, lights, or environment. It contains only the mesh.
There is one model in the scene - Mushroom_Lamp.
Height: 250 mm
Textures and Materials
All textures are provided in a ZIP archive named Textures, which includes a single folder containing six PBR maps: BaseColor, Normal (OpenGL), Roughness, Metallic, AO, and Emissive.
Material (with applied textures) only in blend format.
Resolution: 2K (2048 × 2048).
Format: PNG.
All texture maps were created using Adobe Substance 3D Painter 8.2.0.
Preview Renders
Rendered in Marmoset Toolbag.
Wireframe views from 3ds Max are included for topology inspection.
In several preview renders, you can see the glowing effect of the lamp, achieved through the emissive texture.