1/1
This asset is a modern upholstered double bed designed for premium interior renders and real‑time applications. It features a soft fabric frame, geometric quilted headboard, and neatly dressed bedding set (duvet, sheet, 2 pillows, 2 cushions). Built with clean, production‑ready topology and non‑overlapping UVs, it ships with both high‑poly and optimized game‑ready meshes, plus physically based 4K textures for plug‑and‑play results in any pipeline.
What’s included
Mesh variants:
High‑poly hero mesh for close‑ups and product shots.
Low‑poly/game‑ready mesh with supporting normal maps.
Objects:
Bed frame with upholstered side rails
Quilted headboard
Mattress + fitted sheet
Duvet/blanket
2 sleeping pillows + 2 decorative cushions
Separate legs for easy material overrides
File formats:
.blend (native, packed)
.fbx (2018+)
.obj + .mtl
.dae (optional, on request)
PBR textures (4K PNG, Metal/Rough workflow):
BaseColor, Roughness, Metallic (where applicable)
Normal (OpenGL), Height/Displacement
AO
Optional 2K versions for real‑time
Materials:
Fabric upholstery
Quilt stitching detail
Cotton bedding
Painted metal/wood legs
UVs:
Non‑overlapping UDIM‑ready islands (single‑tile provided)
Uniform texel density; no stretching on visible areas
Topology:
Quads‑focused, subdivision‑safe on high‑poly
Game‑ready decimated/retopo version with efficient loops
Scale and units:
Real‑world scale in centimeters
Bed size approximates a standard queen: 200cm L x 160cm W x 110cm H (headboard)
Scene organization:
Named collections, pivoted at world zero
Reset transforms, clean history
Performance
High‑poly: 1.2–1.8M tris (for close‑up archviz)
Low‑poly: 35k–65k tris (LOD0), additional LODs on request
4K textures; 2K set included for lighter memory footprint
Compatibility
Blender, 3ds Max, Maya, Cinema 4D, Unreal Engine, Unity, Marmoset Toolbag, and any DCC that supports FBX/OBJ.
Metal/Rough PBR works across UE/Unity; include OpenGL normals (DirectX on request).
Use cases
Interior design/archviz living spaces and bedrooms
Virtual staging, product catalogs, and e‑commerce mockups
Real‑time walkthroughs and VR/AR scenes
Cinematics and ray‑traced marketing renders
Features
Clean shading without artifacts; triangulated exports included
Subdivision‑ready high‑poly for micro‑detail and close‑ups
Separate material slots for quick colorway swaps (fabric, legs, bedding)
Neutral, non‑copyright upholstery pattern—safe for commercial projects
REVIEWS & COMMENTS
accuracy, and usability.
