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Key Features & Technical Deep Dive:
Aesthetic: Stylized/Low-Poly, featuring soft lighting, simple textures, and clean, geometric shapes. The color palette is calming (teal, brown, soft white).
Composition: The scene includes major furniture assets: a bed platform, a dresser, shelving with books, an area rug, a small sofa, and a tiny easel/chalkboard, creating a full living space diorama.
Modularity: The model is highly modular. All major assets (bed, dresser, sofa, walls, windows) are separate objects, allowing for easy rearrangement or reuse in other scenes.
Geometry: Low Poly asset with excellent topology flow, optimized for performance.
Materials: Primarily uses simple color shaders or a low-resolution Texture Atlas for efficient rendering. Clean, non-overlapping UVs are included for all major elements.
Application Examples: Ideal for mobile simulation games, casual builders, visual novel backgrounds, and concept art presentation.
Technical Suitability & Instructions:
Formats: Includes native .blend (with all lights/cameras set up) and game-ready formats: .FBX and .GLTF (Recommended for web/mobile).
Compatibility: Optimized for Unity and Unreal Engine [Specify Versions]. The scene is modeled to a strict isometric perspective.
Usage Instruction: The camera and lighting setup from the native file are included. When importing into game engines, the isometric camera settings should be replicated for the correct look.
License: Standard Royalty-Free License.