A N UNREAL ENGINE UE4 HOSPITAL ROOM SCENE:
- The scene is prepared for Unreal Engine 4.26
- GPU Lightmass was used to bake the light
- The scene uses DistanceFields
- The images are high-resolution screenshots from the viewport
- The system unit is [cm]
- The asset uses real world scale
- There is a player set up für mouse control and Keyboard (typical aswd and cursor control)
- The scene was imported with Datasmith
- The lightmaps were created with Datasmith
DISCLAIMER
- The asset is optimized for use in Unreal Engine 4.26
- Usage with different software and is not supported by the artist
- Usage with different software and renderer may create different results
- Support for different software and renderer is not given by the artist
RENDERING / RAYTRACING
- The scene uses realtime Raytracing for Reflection and Refraction
- Additional Reflection Cubes are available
- Change the reflection/refraction type in the postprocess volume from raytrace to screenspace and raster to disable Raytracing
- Increase/Decrease the raytracing samples for better quality/performance
GEOMETRY
- All objects are named and organized in folders
- The room behind the doors are not included and can not be opened
- Please check the floorplan in the preview images
MATERIALS
- The material have base materials set up with parametric settings (materials\base folder)
- Those materials have instanced materials in the 'materials' folder
LIGHT SETUP
- The light was baked using GPU lightmass
- The BuiltData is included in a seperate zip-file
- copy the BuiltData in the \content folder of the project
- The scene was baked with a 2070super with 8GB Vram
FORMAT
ADDITIONAL INFORMATION
- Contact support if you need assistance with file formats
- Please check out my catalogue for more hires and realistic models
- If you like this model I would kindly ask you to rate it
- This is a computer generated 3d model - it is not a real life object.