jd94
awesome work!
Archviz style. Asset contain a clear topology of interior objects, correct non-overlap UV maps, frozen transform, correct pivot point, detailed materials, the possibility of baking without Generate lightmap UVs, ready prefabs and scene, colliders of any objects. Also contain post-processing profile, mirror shader. Doors has correct pivot point, which allows you to open them. All materials and scene are game ready setup.
Scene has: 242.000 tris count 248.000 faces 122.000 vertex count Quad topology Non-overlap UV Principally low-poly