Learn more
- Lights
- Cameras
Learn more
Learn more
Learn more
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
1/4
A highly detailed UDIM-based PBR pipe wrench designed for cinematic, VFX, and high-end game production.This hero-quality prop features advanced texture breakup, including rust, chipped paint, metal aging, and subtle surface imperfections captured across multiple UDIM tiles for exceptional sharpness and realism.
Its worn, gritty look makes it ideal for industrial environments, survival scenarios, and horror games where atmosphere and texture detail are crucial. Perfect for close-up shots or mood-heavy scenes that require a believable, weathered tool.
Features
UDIM workflow for maximum texture fidelity
Multiple texture tiles provide razor-sharp detail even on close-up shots
Realistic rust, grime, chipped paint, and wear patterns
Clean, production-ready topology
Compatible with Blender, Unreal, Unity, Houdini, Maya, Mari, Substance Painter, and all major VFX pipelines
Great for tense, dark, or atmospheric horror settings
Technical Details
UVs: UDIMs (non-overlapping, well-organized)
Number of UDIM tiles: 3
Texture Resolution per tile: 4K
Polycount: 10190
PBR Metallic/Roughness workflow
Note:Added single UV version, should work better for real time.Changelog : added lods for the wrench, keep in mind that the lods will have undoubtadly some mismatch on the textures as the topology can't hold everything, how ever i added the lods because it might be useful for some specific shots or distance and it should work fine for far away. If not just remain from using the LOD versions as this are clearly optimizations and use the normal asset if you wish to have the intended quality.