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This U-Bolt 3D model is a highly detailed and production-ready industrial fastener designed for mechanical visualizations, engineering scenes, product renders, and realistic industrial environments. Created with accurate real-world dimensions and clean topology, this model replicates the classic U-shaped steel bolt used for attaching, securing, clamping, and supporting pipes, rods, beams, and structural components.The model is built with precision to maintain correct curvature, thread detail, proportional scaling, and realistic hardware accuracy. The geometry is optimized to provide enough detail for high-resolution close-ups while remaining efficient for real-time rendering. The threaded ends are modeled with clean loops and carefully structured detailing, ensuring that even extreme close shots look sharp and physically accurate.UVs are cleanly unwrapped and non-overlapping, making it easy to apply PBR metal materials or custom procedural shaders. The model responds realistically to lighting, reflections, and surface imperfections, making it ideal for industrial, mechanical, and technical scenes. Whether you are designing a workshop render, an engineering illustration, or a product demonstration, this U-Bolt provides a dependable, high-quality asset ready for integration into your pipeline.This asset works seamlessly in Blender and can be exported to other software packages or game engines when needed. Its simplicity, accuracy, and industrial design flexibility make it an essential addition to any library of mechanical or construction props.
Model FeaturesReal-world scale and accurate industrial proportionsClean, optimized topology with subdivision compatibilityThreaded ends modeled with realistic detailSmooth curvature and clean edge flowNon-overlapping, properly organized UV layoutHigh-resolution geometry suitable for close-up shotsWorks with any PBR metal shader for realistic surface resultsCompatible with Cycles, Eevee, and real-time enginesIdeal for photorealistic rendering or technical visualizationEasy to retexture and customize
Model DetailsQuad-based topology for clean deformation and editingRealistic bolt head and thread profilePhysically accurate curvature and bolt diameterOptimized poly count for heavy scenesReady for procedural or baked materialsExportable to other 3D applications and game engines
REVIEWS & COMMENTS
accuracy, and usability.
