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Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description
My vision of a prehistoric brass knuckles.
The skull of a grizzly is taken as a basis (maybe))), a model is made in a blender, manually unwrapped, retopologied from high poly mesh, and textured in Substance Painter.