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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/13
File comes with:Included file types below1 rigged mesh consisting of the specs below per file (the view of 2 was just a pose to demonstrate movement, not included)
If wanting to use for animation, use blend file.
All legs are set with IK constraints and dampened tracks(for the pistons) on feet ready to go. Armature works best by moving from IK constrained feet as go to movement point. If you would rather grab the whole piece; I created a vert group labeled main_body (matches a bone) where all objects have a 1 weight towards a centralized bone for easy movement.
Specs:
has leaf bones be sure to ignore on import if applicable.
faces:61364
verts:61437
Quads: 61020
Tri's on render or in game:116975
N-gons: 0
Objects:54
Bone count (allot of them are leaf bones):127
Material count:10
textures used:0
Available formats:
blend file
FBX
OBJ
GLB
If you have any problems with implementing, feel free to message me!