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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/14
Each file comes with:
1 rigged mesh consisting of the specs below per file (the view of 2 was just a pose to demonstrate movement, not included)
If you're wanting to use this model to make custom animations then the blend file contains all contents arranged properly etc. and should be the utilized file_In the blend file, All legs are set with IK constraints and dampened tracks (for the pistons on the legs) on feet ready to go. Armature works best by moving from IK constrained feet as go to movement point (you can see the Youtube video for reference). If you would rather grab the whole piece; I created a vert group labeled main_body (matches a bone) where all objects have a 1 weight towards a centralized bone (main_body) for easy movement. _
Specs:
has leaf bones be sure to ignore on import if applicable.
Faces (Quads & Tris on current mesh as you see it upon opening): 61364
Verts: 61437
Quads: 61020
Tri's on render or in game (when implementing in a game engine or rendering system will auto triangulate): 116975
N-gons: 0
Object count: 54 (the main center consisting of 6 central objects making up the tanks, body and drill, 48 split amongst 4 legs evenly for the rest)
Bone count (allot of them are leaf bones):127Bones are sorted into 5 collections: body, leg1, leg2, leg3, leg4. Each consists of its applicable bones and their leaf bones all labeled leaf.xxx
Material count:10 Roughness and Metallic used on BSDF materials. For full import of material properties into a videogame make sure to either bake the materials or use the applicable export I created.
Textures used: 0 (so I did no UV unwrapping)
Available formats:
.Blend: comes with mesh, armature, all modifiers active, all constraints active. I would use this if you plan on making animations, or changing the mesh or armature.
FBX comes with mesh, armature, material properties: This is my my most reccomended format if you intend to place this mesh in a game as static but would like to orientate it, the armature will come with the mesh and allow for manipulation of the mesh before placing in game.
OBJ: comes with just the mesh, this is the static version best used to plop down flat as shown in example pictures. (material properties do not carry over.)
GLB/GLTF comes with mesh, armature (constraints not active), material properties (will export into Unity if using GLTF converter link to download below, I dont know about other game engines)https://github.com/KhronosGroup/UnityGLTF
If you have any problems with the package, please reach out and I will help fix any issues and update the files for sale if needed!