Glass chess 3D model
-- Scene -- Environment: environment texture in .jpg format packed with the .blend file Lighting: 1 point light Views: 1 camera Secondary objects: 1 plane Unit sistem: metric
-- Geomety -- Scale objects: original size, scale 1:1 Mesh: quads faces Pivot point: to the base of each object Modifiers: Subdivision Surface set to 2 View and 2 Render subdivision Logical organization: objects grouped and named properly
-- Materials -- Pure and dark glass