The glasses have real world scale and measure from 12 cm to 13 cm in height. The individual objects are seperate, but grouped meshes. Exception: in the .ply-file they are joined together.
The meshes can be subdivided without problems. Given vertex and polygon count is for all four meshes.
All used textures and maps are included. One texture/diffuse map (colour of the glass) and one transparency colour map. Each map meassures 4096 x 4096 px. UVs are unwrapped. Everything is named properly.
Do not hesitate to ask any questions.