The given vertice number is the sum of all objects in this collection without subdivision surface modifier.
The meshes support to use sub-division surface modifier on them.
The model is 180cm tall, 97,3cm wide and 85cm deep, scaled for real world sized dimensions.
Overall this model has 15 objects and uses 1 texture set (material) with 2 udim tiles.
Textures have 4K resolution and contain:
BaseColor: 8bit png, sRGB
Metallic: 16bit png, grayscale (non-color data)
Roughness: 16bit png, grayscale (non-color data)
Normal: 16bit png, openGL, (non-color data)
Alpha: 8bit png, grayscale (non-color data) -for the areas where glass located
Emission: 8bit png, sRGB -the lamp's light inside