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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Hello!! I'm a Blender hobbyist, but I always make my models with good modeling practices. All quads, maximum 5 edges poles; no Ngons, No Overlapping UVs, Textures made in Substance.--- Feel free to give me feedback and give me constructive criticism;(write comment in your mother language so I can use Google translate, give a feedback pls.)
Content:DishRack;
Measures:
width: 24.5cm depth: 37cm, height: 29cm;
Files:It follows: DishRacK_FBX_2k_mileoPeterson_2024.fbx = no embed textures(for general use);Other files carry embed textures(good for import into Blender);GLB works fine in UNREAL engine 5(Hint: CombineStaticMesh can be good for better asset menipulation there);
It is in (0,0,0) origin;
Attacked to a Axis(FBX);
Textures: BaseColor, Normal, Metallic, Roughness and Displacement;