1/70
If you want further Unreal Engine 4 and 5 support please buy it in my Fab Store instead: https://fab.com/s/fb50b5466699
Buy here mostly for the FBX files and .BLEND files only. Thanks! :]
As an EXTRA/BONUS I included the Unreal Engine 4.26 content folder so you can merge it with your project. Functionality should be good to go, same as my Fab store just without further UE update support. All Assets included. Same pack as my FAB store. Further support for it is not guaranteed... please buy it in my FAB store if you want FULL support for Unreal Engine and updates as they release. Thanks!
Please check my fab store for more unreal engine specifications and info, thanks.
More cool Unreal Engine 4 and 5 renders here: https://www.artstation.com/artwork/aYlyxq
REV 2025
Revised texture exports. Removed the unnecessary height map and properly exported in PBR [BC, N, Roughness, Metalness, Occlusion] and Unreal formats. BC, N, ORM. You can now access texture exports at 128, 256, 512, 1024, 2048 [default] and 4096 for all textures.
The Unreal package includes a demo room and the all assets showcase. Light baked for Unreal Engine 4 and Dynamic lighting for UE5.
The material instances in this pack allow you to activate a dirt mask for the axes so you can customize them further and add dirt or wear details to the axes via the dirt normal map mask. The dirt mask acts as a basecolor but has support too for normal map and ORM nodes. The normal map may help to add more cool details to the axe like wear. You can control the normal map intensity via sliders and dirt too via sliders plus you can change the color of the dirt mask via color change and or desaturation.
My normal material instance nodes are included too. Power sliders for AO, Roughness, Metalness. Color change, color desaturation. Normal map power. Same as most of my packs.
Some of the LODs for a few meshes were tweaked in-engine for things like leather and small meshes. They tend to look bad from distances since the meshes are quite thin so they tend to break so the LODs were aggressively tweaked for their triangle reduction settings in order for these to not look bad. The mesh that needed this pass was the rock axe thin leather/knots areas. Most are fine as is.
In this new revision 2025 most meshes now use more UV space and more materials. While yes this means there will be more resources used I made this for further and easier customization options. The old 2021 I left as they are too which are more optimized and include 1x material for the full axe. The way I made the V2 and 2025 contents is that I used more textures but at the same time made some of the meshes to be interchangeable. This so you use proper texture without using the entire axe and wasting some UV space for it.
In the download file you can find additional optional exports at different resolutions from 128x128 to 4K. By default this pack uses 2K textures. Same name so you can just drag and drop and replace in your project if you need a different resolution.
I included too the dirt mask texture PBR UE packed set I used to make my material instance. It is in the additional file download too with all export resolutions included. From 128 to 4K. By default it uses 2K.
As for meshes included some new variations and some broken-like ones.
IMPORTANT: While the pack I claim that meshes are interchangeable and such. They may not be compatible with grid 10 really in Unreal. You may need to tweak your grid or deactivate it to craft or interchange parts. I placed pivots at some logical places for many of the axes but further tweak may still be needed. The pack is not designed to be 100% perfect and precise with all parts between each other and so on grid-wise. So you may need to tweak your grid if you want to mix and match parts.
I left plenty of information too in the UE demo scene and blender text scenes for more information about specific axe batches. Some include separated parts and joined meshes 1x that have multiple materials for revisions 2025 and V2 contents. More information there.
NAMING CONVENTIONS USED: SM_ / M_ / T_ / MI_
2025 JOINED MESHES HAVE OVERLAPPING UVs IN UV CHANNEL 0 - This is natural since it is many meshes in one with their own UV. Just note this. All separated pieces included too in the BLEND file. Just note that the joined meshes will have multiple materials since it was joined from meshes with their own material and UV channel. But like I said before the separated pieces are there too if needed in their own mesh.
You can also check more technical details and my 3D viewer in my fab page store. Link at the beginning. Thanks for looking! :]
VIDEO AND VIEWERS ARE OUTDATED PLEASE SEE V2 MARKED PICTURES. THANKS! OR CHECK MY ARTSTATION PORTFOLIO: https://www.artstation.com/jamyzgenius
OLD OUTDATE INFORMATION BELOW.First Axe screenshots shows one of the axes that can be built with the model parts. Handle 1, Head 3, Knots 2 and 3.
Axe 1 Pack includes:
- * 4096x4096 Textures -> PBR and Unreal Engine 4
- * Plenty of variation
- * Joined and separated meshes
- * Blue, Green and Red color variations
- * Separated meshes include: axe head, handle and knots.
- * FBX SCENE with all assets for showcase, refer to screenshots
- * FBX with individual exports at 0,0,0
- * Total tris for all models/content: 112,640
- * Tris: 4812 per axe
- * Manually UV Unwrapped
- * Unreal Engine 4 Game Pack [4.26.0] included
Note, this is a prop, no rigs or blueprints included.
Unreal pack includes [4.26.0]:
- tweaked collisions inside UE4
- Automatic LODs
- tweaked lightmaps inside UE4
- Organization and naming convention
- Demo scene with showcase as seen in the screenshots
- 45 static meshes [About 6 unique meshes, 14 tweaked meshes and the remaining are variations in colors]
- 6 materials
- 10 Textures [4K - 4096x4096]
IMPORTANT - READ BEFORE PURCHASE
Note: Renders shown in this page are for showcase purposes only. Render set-up [Illumination] is not from Blender but a live-viewer and is not included with your purchase. Any 3D model you see in the picture is exactly the same, no changes, so you can recreate these renders as you need or better. Renders are only or will be included if I state such thing in the description of the 3D model as for its contents. Often or whenever I can. I post a screenshot of the 3D model in Blender, so you see what the 3D model looks like out of the box. I want to be honest and sincere with you [client]. So just a heads up. Consider before purchasing. Thank you for your understanding.
REVIEWS & COMMENTS
accuracy, and usability.

