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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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This model is made on a real-world scale. Units - millimeters.
There is a scene with a model, material (textures of the new bench), camera, and lights in the blender file. The last preview image is demonstrated how model with textures of the new bench looks like in the blender scene (render mode).
Pivot point is at the bottom of the object.
In this product, you can find two versions of model texturing: a new bench and an old one. In the archive Textures you can find two folders: New and Old. Both of them have two folders with different resolutions (2048x2048 and 4096x4096). There are Base_Color, Height, Metallic, AO, Normal (OpenGL), and Roughness maps in both folders (separate for metal and wood&riverts). Textures in PNG formats.
PBR Textures made with Substance Painter.
Polygons: 5064
Vertices: 5176
The product includes max, fbx, obj, and blend formats.
Created in 3Ds max 2018.