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Geometry Breakdown:
- Body:Shape: Vertical cylinder
Base: Closed (filled with a flat n-gon or quad fan)
Top: Open (or optionally capped with a lid)
Subdivisions (vertical segments): 24–32 (for roundness)
Subdivisions (height segments): 1–3 (for light deformation)
Normals: Outward-facing
- Lid (Optional / Separate Mesh):Shape: Slightly domed or flat circular cap
Fits snugly over the top rim
Thickness: ~1–2 cm
Optional small rectangular flap (like swing or push lid) can be modeled separately
Hinge or push mechanism (if required) can be added as small parts
- Pedal (Optional):Shape: Small rectangular box or rounded extrusion
Positioned at base front center
Can be a separate mesh
Dimensions: ~10 cm wide, 3 cm high, 5 cm deep
- Inner Bin (Optional):Inner cylinder slightly smaller than the outer shell
Acts as a removable container
Can include a small lip/handle edge for grip
Mesh Details:Vertices: ~500–2,000 (depending on lid and pedal complexity)
Edge Flow: Clean radial and vertical edge loops
UVs: Default unwrap for non-textured version
Topology: Quad-dominant, watertight mesh
Modifiers: Non-applied (e.g. Subdivision Surface can be left active)
REVIEWS & COMMENTS
accuracy, and usability.
