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Set Includes
17 Glass bottles/flasks
(All together)
Vertices = 11 367
Faces = 11 455
Size: 15cm - 44cm
7 Materials
Anime Style - EVEE
Simple Anime Style - EVEE | Cycles
Blurred Glass - EVEE | Cycles | Procedural
Simple Glass - EVEE | Cycles
Glass With Stains - EVEE | Cycles | Procedural
Glass With Dirt/Dust - EVEE | Cycles | Procedural
Glass With Cracks and More - EVEE | Cycles | Procedural
17 Potions/Liquids
(All together)
Vertices = 3 663
Faces = 3 667
Size: 12cm - 25cm
2 Materials
Anime Style - EVEE | Procedural
BIG Procedural - EVEE | Cycles | Procedural
34 Corks (two types)
(All together)
Vertices = 5 084
Faces = 4 784
Size: 3cm - 7cm
4 Materials
Anime Style - EVEE | Procedural
Simple - EVEE | Cycles | Procedural
Natural - EVEE | Cycles | Procedural
Realistic - EVEE | Cycles | Procedural
Zip file includes .blend file and one HDRI
Attention
1. Not all materials support Cycles, so be sure that you read which ones are supported if you want to use it with Cycles.
2. Switch in procedural materials are only for switching modes of textures of materials.
3. All pivot points(origins) are at the same place as bottles pivot point. At the bottom of the bottle.*It is made for you to make it easy for you to reset and reconnect materials to their original bottles. **Select the mesh and then select the bottle with pressed shift. Then Shift+S and select Selection to Active. *
If you want to set the origin to mesh center. Select the mesh, press RMB, select Set Origin, and select Origin To Geometry.
4. In Zip file, you'll find HDRI that was used in scene, and .blend file.
5. In Collection, you'll find Main Collection with all meshes and few other collections are for you to preview the ready variants with materials.
6. There are few For Preview materials. All of them were made by same procedural material, and they are ready variants to show, what you can make with it.
REVIEWS & COMMENTS
accuracy, and usability.
