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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Content:1 Wooden Chair1 Wooden Table
The Objects were created with Blender.
Mesh Data:All Mesh data is modelled with Quads or Tris.Number of Polygons = Number of TrisThe Origin Point is on the ground in the middle of the geometry.
The .blend file contains the High Poly and Low Poly Versionand a testing scene.The Modifier stack for the High Poly is intact.
Wooden ChairVertices 180Edges 276Faces 134Triangles 268
Dimensions Chair: X: 0.415 mY: 0.501mZ: 0.858 m
Wooden TableVertices 252Edges 384Faces 188Triangles 376
Dimensions Table: X: 1.08 mY: 0.65 mZ: 0.731 m
Textures:Every Object has 4 MapsDiffuse Map 2K, 1K, 512B, 256BMetallic Map 2K, 1K, 512B, 256BRoughness Map 2K, 1K, 512B, 256BNormal Map 2K, 1K, 512B, 256B
There is an additional Diffuse map, this map contains the Smoothness map in the Alpha Channel
Every Map comes in the format PNG, JPEG, TIF.The Normal Map has an additional format OPEN EXR
The objects comes in the format .OBJ, FBX, gltf and .blend
The Wood Textures were downloaded from Polyhaven
Object was Rendered with Blender and tested in Unity and gltf Editor.If you need further assistance or information you can contact me.