this barstool was made of 3 materials. white plastic, chrom and wood. the object was create with blender. for the plastic and the chrom material i use the principle base shader. the chrome material got a roughness of 0.1 the plastic got an spec of 0.9 and a roughness of 0.1. the images were rendered in cycles. the wood texture was uv mapped. this object got following stats. verts: 2967 edges: 5819 faces: 2880 trists: 5878