DESCRIPTION

Barfly Bar Stool – 3D Model

Bring realism and style to your 3D interior scenes with this high-quality Bar Stool model. Designed with clean topology and detailed 4K PBR textures, this asset is ideal for architectural visualization, furniture design, and interior renders.

This asset is detailed, with a quad-based mesh and subdivision-ready topology. All components are UV unwrapped for seamless texture application.

Features:

  • Modern bar stool design – clean and minimalist aesthetic
  • Subdiv-friendly, quad-based mesh – easy to customize or edit
  • Proper UV unwrapping for accurate texture mapping

4K PBR Textures included:

  • Base Color (Albedo)
  • Roughness
  • Ambient Occlusion
  • Normal Map (OpenGL)

  • Textures applied via Principled BSDF Shader

  • Ready for Asset Browser – mark it as an asset in the .blend file

  • Compatible with Cycles and Eevee

Use Cases:

  • Architectural interior scenes
  • Product/furniture visualization
  • Room renders
  • Commercial and editorial 3D design

Included Files:

  • Barfly_Bar_Stool.blend (with textures connected and preview scene)
  • textures/ folder (4K PBR maps)
  • Barfly_Bar_Stool.obj

Documentation:

  • Texture Resolution - 4096 x 4096 (4K)
  • Texture Bit Depth - 16bit
  • Texture Maps included - AO, Base Color, Normal, Roughness
  • Dimensions - 0.38m X 0.39m X 0.80m ( L X W X H )

Folder contains the png texture files in textures.zip

For use in game engines like Unreal and Unity you may have to convert 16bit images to 8bit and flip green channel for the normal map for softwares that use normal map in direct x format.

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Barfly Bar Stool 3D model

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Native file format
BLEND
Size: 88.4 MB
Renderer: Cycles | 3.6
Exchange formats
OBJ
OBJ<br />File Size: 2.32 MB
PNG
PNG<br />File Size: 85.2 MB
Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Subdivision ready
A polygon model designed to smooth cleanly when subdivision is applied.
35848 polygons
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/ 16429 vertices
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Unwrapped UVs
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