Each model has 3 levels of detail: low-poly, middle-poly, and high-poly, which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema 4D, Blender, Vray/Corona/Cycles and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle.
This ergonomic supermarket island shelf is perfect for retail environments and can hold canned displays effortlessly. Featuring six surrounding hooks for hanging items and a dual-tone wood pattern, this model is ideal for creating realistic store interiors in virtual worlds or simulations.
The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, ensuring compatibility with any modern rendering engine. All models are accurately unwrapped and have no overlapping UVs. All textures are 4096x4096 in size, providing high detail for close-up views.
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