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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Welcome!
You'll receive a photorealistic, scanned, digital, 3D model of the mushroom, created using advanced photogrammetry technology. The object was scanned using over 200 high-resolution photos, ensuring precise reproduction of surface detail, shape, and texture.
Package Contents:
File formats: compatible with most 3D environments, game engines (Unity, Unreal Engine), modeling software (Blender, Maya, 3ds Max), and point cloud processing tools. FBX OBJ PLY Model Details: Subdivision-ready / organized non-overlapping uv`s Texture Maps: Diffuse / Normal / Roughness Texture Resolution in PNG format: *4K - 4096pxl x 4096pxl*8K - 8192pxl x 8192pxl *16K - 16384pxl x 16384pxl
Diffuse map – realistic surface colors and material definition // Normal map – simulates fine surface details without increasing polygon count // Roughness - controls how smooth or rough a surface appears by affecting how light scatters across it. The Metallic map in Blender controls how metal-like a surface appears. It affects how light interacts with the material—higher values make it reflect like metal, while lower values make it look more like plastic or non-metal.
5.318K Faces / 5.318K Vertices / 10.636 Triangles
Perfect for use in CGI, product visualization, film, video games, 3D printing, and VR/AR environments. Thanks to its high-resolution textures, the model can serve as a final asset or a base for further modeling and stylization. Image samples rendered in Blender Cycles. Part of the model has a blurred texture on the edge (the edge of the mushroom cap is visible). This needs to be corrected in Substance painter or another program.
If you need the original High-Poly with the Displacement map, please let me know. I can attach an additional file.
If you've decided to make a purchase and you're happy with it, please leave a comment — it gives me extra motivation to keep delivering even higher quality models! If there's anything I could improve, feel free to let me know in the comments or via direct message after your purchase. Thank you and I hope to see you again!
Stockcrafter