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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/8
Technical Specifications: Geometry: 846 Vertices | 1,688 Triangles.
Topology: Sub-D ready (Subdivision Surface friendly).
Material Workflow: Standard PBR Metalness/Roughness.
Materials: 1 single material for the entire mesh.
Texture Maps: Base Color, Normal, Roughness, Metallic, Ambient Occlusion (AO)
Packed Textures: Includes ORM (Occlusion, Roughness, Metallic) maps for optimized workflows.
Texture Resolutions: 1024x1024, 2048x2048, and 4096x4096px.
UVs: Non-overlapping UV layout.
Scale: Modeled to real-world dimensions for seamless integration.
Orientation: Pivot point is centered at the bottom of the mesh; the model is placed at the world origin (0,0,0).
Usability: Designed as a drop-in asset—simply import the model into your scene with no additional setup required.