Realistic Ice cream cone in two colors.
The materials use displacement for close angles, so it is necessary to use mm as a unit. measurements or adjust the displacement value manually (when using other units).
For distant angles, you can turn off displacement and use only Normal.
-2 PBR texture sets 4096*4096
-23k polys per ice cream cone
-Finishing materials in max 2014 (VRay, Corona) and Blender 3.2 (Cycles)
If necessary, you can use Subdivision surface on models.
Textures: