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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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The 3D model represents a realistic hazelnut, featuring its distinct shape, texture, and natural imperfections.Designed for use in product visualizations, animations, or gaming environments.
Base Shape: A rounded, slightly elongated form with a tapered top and flat bottom.Detailing: Subtle ridges and grooves to replicate the natural shell surface.Topology: Clean, optimized polygonal mesh to ensure smooth shading and compatibility with various rendering engines.
UV Mapping: Properly unwrapped UVs to ensure seamless texturing.Materials: A realistic shell material created using PBR (Physically Based Rendering) principles.Base Color: Light to dark brown tones with subtle variations.Roughness/Glossiness: Low glossiness to mimic the matte finish of a natural hazelnut shell.Normal Map: Used to emphasize grooves and imperfections.