DESCRIPTION

Baku Caviar caseThis model is modeled 3DsMax 2021 and rendered Corona 5.0.

The model consists of the Caviar case, Caviar case cover, Caviar case cover logo and caviar grains in it. Caviar model and Caviar grains are on separate layers. Caviar grain layer was disabled to make the scene easy. However, it will appear in the render.

Native fileBaku Caviar model - 3DsMax 2021, Corona 5.0This product additional includes:-obj and mtl file-fbx file-max 2018 and 2015 version-one texture imageOne jpg product texture image-Baku caviar_diffuse (diffuse map) 2000x2000 px

fbx and obj files containing caviar grains are in a separate rar file. Fbx files are prepared in Binary and ASCII. Fbx files also contain the animation of the caviar case cover.

Except for the case cover, the unwrap uv map of the model has not been prepared because only color is used in the model.

Scene Units Setup-Display Unit Scale: Centimeters-System Unit Scale: 1Unit=1 InchesModel dimensions are with Caviar cover-Diameter 10.327 cm,-Height 5.029 cm

Caviar grains - diameter 0.4 cm

Number of polygons of the scene:-Caviar case: 6856-Caviar case with caviar grain: 2219720All parts of the model are separate. For the animation movement, the parts on the top are linked to each other with a 'Select and Link' command.

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Baku Caviar 3D model

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Native file format
MAX3 files
Size: 992 MB
Corona 5 | 2021
Corona 5 | 2018
Corona 5 | 2015
Exchange formats
OBJ
OBJ | 3 files<br />Version: 2015<br />File Size: 485 MB
FBX
Autodesk FBX | 2 files<br />Version: 2015<br />File Size: 243 MB
TEXTURES
Textures<br />File Size: 756 KB
PDF
PDF<br />File Size: 49 KB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
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Binary FBX
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No unsupported objects
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Geometry
No N-gons
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No faceted geometry
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Manifold geometry
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Textures & material
PBR textures
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No embed textures
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Square textures
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Power of 2 texture sizes
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Assigned materials
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UVs & naming
No UV overlaps
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UV unwrapped model
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
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PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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UV Mapping
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Polygon mesh
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6856 polygons
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/ 6862 vertices
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Unwrapped UVs
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