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These 3D models are intended for use in a variety of 3D software and game engines. The 3D software used to create the models are Metashape, ZBrush and Blender.
Six variants of baked roll give a great number of combinations in the scene, in order to reduce the possibility of noticing the repetition of the same 3D model.
This set contains:
a) 6 model meshes (each comes in a .blend and .obj format):
- Roll1 - 12982 vertices, 12980 faces, 25960 triangles
- Roll2 - 12451 vertices, 12449 faces, 24898 triangles
- Roll3 - 12609 vertices, 12607 faces, 25214 triangles
- Roll4 - 11697 vertices, 11695 faces, 23390 triangles
- Roll5 - 12606 vertices, 12604 faces, 25208 triangles
- Roll6 - 13960 vertices, 13958 faces, 27916 triangles
b) 4 texture maps per model, 24 texture maps all together (each texture map is 4096*4096 px):
- Diffuse map
- Normal map
- Occlusion map
- Roughness map
The models are scaled to the actual size. UV unwrapped.
In Blender files, materials and texture maps (diffuse, normal and roughness maps) are already setup. Just make sure that the texture maps are in the same folder where the .blend file is located.
If you have any questions regarding these models, please send me a message. I'll be glad if I can help.
REVIEWS & COMMENTS
accuracy, and usability.
