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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/11
Blueberry 3d model. It is retopologized and fully ready for use in game engines. The model has material in PBR pipeline. This pack contains low poly version of model with textures, and high poly source mesh with UV and textures. Pack contains fully setuped blender scene.
Meshes:
SM_Blueberry_Plate.fbx (poly: 15551; vert: 15540)
SM_Blueberry_Cherry_HI.obj (poly 370944; vert: 370946)
SM_Blueberry_Cherry_LOW.fbx (poly 5797; vert: 5798)
SM_Blueberry_Still_Life.fbx (poly 56123; vert: 56126)
Textures:
Low-poly and HI-poly models has UV's and textures included:
For SM_Blueberry_Cherry:
T_Blueberry__Cherry_AO.tga
T_Blueberry_Cherry_D.tga
T_Blueberry_Cherry_N.tga
T_Blueberry_Cherry_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Blueberry_Cherry_R.tga
T_Blueberry_Cherry_S.tga
For SM_Blueberry:
T_Blueberry_AO.tga
T_Blueberry_D.tga
T_Blueberry_N.tga
T_Blueberry_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Blueberry_R.tga
T_Blueberry_S.tga