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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Apples set. It is retopologized and fully ready for use in game engines. The models has material in **PBR **pipeline. This pack contains low poly version of model with textures, and high poly source mesh with UV and textures. Pack contains fully setuped **Blender **scene.Both, Hi and Low poly meshes has same uv's included, for easy using with Nanit tehnology.
For detailed info see below:
SM_Apple
Low poly mesh:
SM_Apple.fbx (poly: 18100; vert: 18102);
SM_Apple_Lod1 (poly: 9048; vert: 4528);
SM_Apple_Lod2 (poly: 4525; vert: 2265);
Hi poly mesh:
SM_Apple.obj (poly: 144800; vert: 72402);
Low-poly and HI-poly models has UV's and textures included:
T_Apple_D.tga
T_Apple_AO.tga
T_Apple_R.tga
T_Apple_S.tga
T_Apple_PBR (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
SM_Apple_Bite
Low poly mesh:
SM_Apple.fbx (poly: 5989; vert: 5992);
Models has UV's and textures included:
T_Apple_Bite_D.tga
T_Apple_Bite_AO.tga
T_Apple_Bite_R.tga
T_Apple_Bite_S.tga
T_Apple_Bite_PBR.tga (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
SM_Apple_Half
Low poly mesh:
SM_Apple_Half.fbx (poly: 6696; vert:6698);
Hi poly mesh:
SM_Apple.obj (poly: 428544; vert: 428546);
Low-poly and HI-poly models has UV's and textures included:
T_Apple_Half_D
T_Apple_Half_AO.tga
T_Apple_Half_R.tga
T_Apple_Half_S.tga
T_Apple_Half_RGB.tga (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
SM_Rotten_Apple
Low poly mesh:
SM_Rotten_Apple.fbx (poly: 26474; vert: 13236);
Hi poly mesh:
SM_Apple.obj (poly: 1742976; vert: 871505);
Low-poly and HI-poly models has UV's and textures included:
T_Rotten_Apple_D.tga
T_Rotten_Apple_AO.tga
T_Rotten_Apple_R.tga
T_Rotten_Apple_S.tga
T_Rotten_Apple_N.tga
T_Rotten_Apple_RGB.tga (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)