Sausage Dry 3d model, 4K PBR pipeline textures, Game Ready.
Both, Hi and Low poly meshes has same uv's included, for easy using with nanit tehnology.
Low-poly mesh:
SM_Dried_Sausage_LOW.fbx (poly: 8732; vert: 8730);
Hi-poly mesh:
SM_Dried_Sausage_HI.fbx (poly: 894160 ; vert: 447078 );
Textures:
T_Dried_Sausage_AO.png (ambient occlusion map)
T_Dried_Sausage_D.png (diffuse map)
T_Dried_Sausage_N.png (normal map)
T_Dried_Sausage_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Dried_Sausage_R.png (roughness map)
T_Dried_Sausage_S.png (specular map)
File Formats:
FBX (Multi Format)
PNG (4K, Textures Formats)
MP4 (Rendered video of turntable)
If you have any questions, or suggestions you can contact me through support