4 different textures: Cola, Pepsi, Sprite, Aluminum
All preview images rendered in Marmoset
Model is ready to subdivide, renders was made with Subdivision Level 2.
To avoid stretching after subdivide in Blender you need to change parameter UV Smooth to Corner in SubD modifire settings.
There is Substance Painter original file, so you can edit textures by yourself if you want
Polycount: 1123 Verts without SubD, 17 785 verts with SubD level 2._If you have any questions or requests, please let me know. Also it will be good if you leave a like or a comment, so i can improve my skills and next models._