Saltison or Zelc 3d model, 4K PBR pipeline textures, Game Ready.
Both, Hi and Low poly meshes has same uv's included, for easy using with nanit tehnology.
Low-poly mesh:
SM_Saltison_LOW.fbx (poly: 4642; vert: 4644);
Hi-poly mesh:
SM_Dried_Sausage_HI.fbx (poly: 95064; vert: 47534);
Textures:
T_Saltison_AO.png (ambient occlusion map)
T_Saltison_D.png (diffuse map)
T_Saltison_N.png (normal map)
T_Saltison_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Saltison_R.png(roughness map)
T_Saltison_S.png(specular map)
File Formats:
FBX (Multi Format)
PNG (4K, Textures Formats)
MP4 (Rendered video of turntable)
If you have any questions, or suggestions you can contact me through support