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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Optimized specifically for high-end visualization, offline architectural rendering, and close-ups, this model strikes a perfect balance between lightweight scene performance and beautiful, clean topology. Simply drop it into your scene, apply subdivision if desired, and render.
Technical Specifications:
Geometry: Sub-D Ready (Quad-dominant).
Polygons: 1,872 (Base Mesh).
Vertices: 955 (Base Mesh).
Materials: 1 (Single Material Workflow).
PBR Workflow: Metallic/Roughness Standard.
Texture Maps Included: BaseColor, Roughness, Normal, Metallic, Opacity (for the water).
Texture Resolutions: 1024x1024 (1K), 2048x2048 (2K), 4096x4096 (4K).
UV Unwrapping: Yes, completely unwrapped.
Scale: Real-world scale, pivot snapped to the flat-shaved base.
FeaturesClose-Up Realism: Highly detailed, high-resolution textures capture the contrast between the glossy green outer skin and the matte, fibrous slashes of the shaved inner husk.
Sub-D Ready Topology: Built with uniform, clean quad-dominant geometry that subdivides flawlessly without pinching or shading artifacts.
Efficient Single-Material Setup: The entire asset—including the outer husk, shaved meat, straw, and water—is mapped efficiently onto a single UV layout and utilizes one material ID for clean project management.
Accurate Translucency: Features a dedicated internal water mesh utilizing an opacity map to realistically simulate the depth of fresh coconut water.
Scene-Ready Scale: Modeled to real-world dimensions with the coordinate pivot snapped directly to the flat-shaved base for effortless placement on tables, bars, or sand grids.