Traffic Signs pack Low-poly 3D model
Game-ready, PBR, UV-unwrapped, Textured Traffic Signs pack (8 3D Models), with PBR materials, textures, and non overlapping UV Layout map provided in the package.
Easily customizable: I'm providing you 8 different shapes, so you can easily create new signals by replacing the new image in the Base Color (Albedo, Main Color) Textures only (you DON'T need replacing images in the AO, Normal, Emission, Roughness, or Metallicness maps, too!), using the UV Layout maps as guides (see preview images); so these models are perfects for archviz, ads, games.
NOTE: if you need a customized version of this 3D Model (e.g.: minor changes in the geometry, customized textures / logos, ...), or if you need a completely different 3D Model of your choice/design, please click on the Hire Me button on my CGTrader profile page ( https://www.cgtrader.com/francescomilanese ) and make me an offer along with your request. If you buy one of my assets on CGTrader, I'll be willing to assist you with possible issues; I'll be also able to help you by creating additional models to make a complete set.
Each traffic sign is a Game-Ready, Real-Time ready, PBR textured 3D Model (see specs. for each model below); in BLEND and MAX scenes, you can find the 3D Models in a single scene; in 3DS, FBX, OBJ, UnityPackage and Unreal Migration folders, they are provided as individual objects.
Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).
Formats included: 3DS, FBX, OBJ, uasset (Unreal 4, migrated folder; see preview images), unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map); jpg (PBR, UV-mapped textures).
8 Objects (meshes), 8 PBR Materials (one for each 3D Model, in both Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.
- Diamond - 2218 verts, 2208 faces (4416 tris) --- QUADS ONLY
- Rectangle - 2218 verts, 2208 faces (4416 tris) --- QUADS ONLY
- Regulatory - 4034 verts, 4018 faces (8036 tris) --- QUADS ONLY
- Circle - 4788 verts, 4772 faces (9544 tris) --- QUADS ONLY
- Yield - 2362 verts, 2352 faces (4704 tris) --- QUADS ONLY
- Triangle - 2362 verts, 2352 faces (4704 tris) --- QUADS ONLY
- STOP - 4220 verts, 4204 faces (8408 tris) --- QUADS ONLY
- Square - 4034 verts, 4018 faces (8036 tris) --- QUADS ONLY
PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).
UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.
Polygonal, QUADS ONLY, NO POLES, 26236 vertices, 23132 faces (52264 triangles) --- TOTAL AMOUNTS.
Real world dimensions; scene scale units: meters, in both blend and max scenes.
Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).
Textures are stripped in the 3DS MAX scene.
IMPORTANT --- Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!