The Realistic Metal Trash Can is a high‑fidelity, production‑ready 3D asset meticulously crafted for realistic urban environments, alleyway scenes, industrial yards, and cinematic backgrounds. Whether you are building a next‑gen video game, creating an architectural visualization, producing a short film, or developing an immersive VR/AR experience, this model delivers an authentic, lifelike representation of a classic cylindrical steel trash can used worldwide.
Developed in Blender v3.5.1 and rendered with the Cycles engine, the model replicates every subtle detail — from the curved lid and reinforced side panels to the slightly weathered metallic surface. Procedural PBR metal shaders provide natural reflections, wear patterns, and customizable material settings. This ensures the trash can looks equally convincing in both daylight street shots and moody, cinematic nighttime renders.
The geometry is high‑poly and cleanly constructed, featuring well‑organized components, correct scale, and non‑overlapping UV maps. Each mesh element — lid, handles, and base — is modeled separately, allowing for flexible use in animations or simulations. The topology is optimized for smooth subdivision without distortion, making it compatible with a wide range of production pipelines.
Detailed Model SpecificationsAll files are pre‑organized into a single, easy‑to‑download compressed ZIP archive.
Rendering SetupThe included renders were created with high‑resolution HDRI lighting for realistic environmental reflections. No external textures are required; everything is procedural. What you see in the previews is exactly what you get upon download.
Why This Model?If you are looking for a realistic, durable, and production‑ready metal trash can, this model offers an ideal balance of visual fidelity, clean topology, and workflow compatibility. Its detailed geometry, physically accurate proportions, and fully procedural materials ensure it looks outstanding in both real‑time and offline rendering.
This model saves you hours of modeling and texturing work — simply import it into your project, adjust the materials if needed, and start rendering. Perfect for designers, game developers, architects, and VFX artists who demand quality without compromising performance.