DESCRIPTION

Swiss Fire hydrant for your ArchViz or game needs

Model

The Fire hydrant consists of multiple logically named meshes. The model is detailed enough so there is no need for a subdivision modifier. It is modeled in a real-world scale so you can drop it directly into your scene. The model was created in Blender.The scene is not part of the model.Dimmension:

  1. W: 378mm
  2. L: 219 mm
  3. H: 751mm

Materials & Textures

Materials were created carefully for all 3ds max and blender files, to be consistent across the different lightning conditions.FBX and OBJ models might have materials not complete or not completely the same as in the renders. This is a limitation of those file formats.You would need to take care of the materials yourself when importing to other softwares.It uses 4K PBR texture.

Texture paths are relative always in folder /textures which needs to be on the same level as the model file. Textures are packed as separate archive.

Formats

  • Blender - Cycles
  • 3d Studio Max 2021 - Vray
  • 3d Studio Max 2021 - Arnold
  • 3d Studio Max 2018 - Vray

Support

If you any questions prior the purchase or after. I am here to answer.Also I am offering technical support after sales to ensure you are satisfied with the purchase.Just let me know

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Swiss Fire Hydrant - Clean and Dirt version included Low-poly 3D model

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Native file format
BLEND
Size: 3.39 MB
Renderer: Cycles | 2.93.1
Exchange formats
OBJ
OBJ<br />File Size: 2.84 MB
FBX
Autodesk FBX<br />File Size: 3.98 MB
MAX
Autodesk 3ds Max | 3 files<br />Version: 2021 - Renderer: V-Ray 4.10<br />Version: 2021 - Renderer: Arnold<br />File Size: 13.2 MB
TEXTURES
Textures<br />File Size: 99.9 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
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Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
37291 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 36997 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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