DESCRIPTION

This is a realistic 3D model of a standard STOP sign, complete with post and mounting fasteners.
The model includes two texture sets: one representing a new sign, and the other an old, weathered version.

Model Overview
        Polygon count: 332
        Vertex count: 381
        Objects in the scene: 3
                    STOP_Sign_Panel: 14 polygons / 16 vertices
                    STOP_Sign_Post: 28 polygons / 26 vertices
                    STOP_Sign_Fasteners: 290 polygons / 339 vertices
        Scale: Real-world scale (metric, millimeters).
        Pivot Point:
                    The sign panel and fasteners have their pivot at the base center of the panel, allowing easy rotation, detachment, or reuse.
                    The post pivot is placed at the bottom center, aligned with world origin.
        Scene contents: Only model objects are present — no camera, no lighting, and no environment.
        Model Dimensions
                    Total height: 2 850 mm
                    Sign panel: 750 × 750 mm (octagonal), 5 mm thick.
                                  Real-world sign panel thickness is typically 2 mm; this model uses 5 mm for better visual readability in 3D.
                    Post: 38 mm × 38 mm, 2 850 mm tall.
                    The Sign_Post does not include physically modeled holes; instead, they are represented using a Normal map to preserve a low polygon count.

Textures and Materials
        All textures are included in a ZIP archive named Textures, inside which there is a single folder (also named Textures) containing two subfolders:
                    NEW – clean, freshly installed sign;
                    OLD – weathered and aged version.
        Each folder includes five PBR texture maps: BaseColor, Normal, Roughness, Metallic, AO (with different prefixes, for example, STOP_Sign_New_BaseColor and STOP_Sign_Old_BaseColor for two variations of texture).
        In the .max and .fbx files, the material is named STOP_Sign, but no textures are assigned.
        For Blender, two separate .blend files contain the same model but different materials and texture assignments.
                    In STOP_Sign_New.blend, the material is named STOP_Sign_New and uses textures from the NEW folder.
                    In STOP_Sign_Old.blend, the material is named STOP_Sign_Old and uses textures from the OLD folder.
        Resolution: 2K (2048 × 2048).
        Format: PNG.
        All texture maps were created using Adobe Substance 3D Painter 8.2.0.

Preview Renders
        Rendered in Marmoset Toolbag.
        Wireframe views from 3ds Max are included for topology inspection.
        Among the preview images, you can find the repositioning of the sign panel for scene flexibility.

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STOP Sign with Post new and old versions Low-poly 3D model

Royalty Free License (no AI)
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Native file format
BLEND2 files
Size: 1.2 MB
4.3
4.3
Exchange formats
FBX
Autodesk FBX<br />File Size: 34.4 KB
MAX
Autodesk 3ds Max<br />Version: 2020<br />File Size: 716 KB
OTHER
Other | 2 files<br />File Size: 11.1 MB
PNG
PNG<br />File Size: 22.1 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
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No unsupported objects
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Geometry
No N-gons
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No faceted geometry
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
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Assigned materials
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No UV overlaps
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UV unwrapped model
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3D Features
Animated
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Rigged
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Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Geometry
Polygon mesh
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332 polygons
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/ 381 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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