Old rusty pier, fully textured, with normal and specular maps.
Lighting comes in the file as seen in previews. Rendered in Max scanline mdoe with standard Max materials.
Fit for realtime graphics: All textures power of two, scene economical on polygons and is heavily instanced.
Materials set up to simulate displacement cheaply and to add variation to the textures.
This setup is not present in FBX format, OBJ and 3DS are basic mesh exports.
3D Studio Max 9 file.