A LowPoly trade tent with easily removable objects from the tent itself.
Easily importable to Unity or any other game engine etc. with the materials on them. Easily switch materials (may be duplicates if added to game engines, but that's an easy fix), and also if you don't want the bottles or any other object on the table, you can easily remove the child objects of the tent (which is the parent object), for example I have added a picture what it looks like in Unity, easily move, remove or duplicate/edit the parts you want, add more barrels or remove them etc.
Tent itself is 1062 verts. and 1059 faces
Barrel: 182 verts., 171 faces (total of 11 barrels, 2 under the tent desk and rest beside the tent)
Chest: 290 verts., 270 faces (total of 3 chests, one smaller on the table, one larger under table, and one open with 2 bottles inside (bottles give extra verts/faces).
Bottle: 110 verts. 102 faces. (total of 20 bottles not counting the ones inside the chest which are joined to that chest-object)
Shield = 512 verts. 482 faces (total of 6 shields)
Axe = 134 verts, 120 faces