
Nice topology model as shown in pictures. Vase was built by using loop tool only, not by modifying default object in Blender. I didn't use any plugins or modifier in Blender as well. Text was built with nice topology to make sure they are good enough to immitate Chinese text in caligraphy style, not by typing default text in Blender.
All images were rendered with Eevee. Render quality as shown in pictures. Good enough to use in living room scene or game assets or for outdoor scene or even for teaching Chinese language animation. Especially when making scene in day time with sun light and blue sky.
Make sure quad only, no N-gon, no triangulates, no vertice with more than 5 edges in model as per CG trader standard, parameters were verified by Kodama. I also attached screenshot of verification by Kodama for each model. However, I got problem with UV stretch and overlapping UV. The vase and text have same dimension and topology with the ones in previous post.
Total vertices for vase: 384 (vase only). Total vertices for vase and text:28066.
Dimension: 22.8 x 22.8 x 30.9 cm, inner diameter: 18.9 as shown in sceenshot. Text dimension: 2.28 x 2.67 x 0.93 cm ( biggest one).
Chinese text in the scene: 人生苦短,再来一碗 = life is so short, eat one more bowl. It is a funny slogan.
Avaiable formats: fbx, glb, obj, stl. Images textures, UV map are in zip files. In Blender file that has name Vase_Bark_Displacement, I already set up displacement map as shown in attached images so the vase ( bucket) looks a little bit more realistic but they probably only work well when making images or animation in Blender so I have not exported to 3D model formats. Only the version with no displacement map are exported to 3D model formats.
Any questions about working process to build these models, any idea to improve models quality, please let me know