DESCRIPTION

50 individually hand crafted stones, rocks and boulders - game and rendering assets. High-detail, but low-poly models with no holes or shadows. Each rock model has 3 levels of detail (LOD), ready for importing into Unity, Unreal and your favourite game engine. Textured all over - can be rotated to any angle. Perfect for building up rock faces and mountain/moor scenes in games. Each photographic stone texture is unwrapped, hand applied and blended with no overlaps. Complete with Diffuse, Bump and fully baked Normal map. Clean typology.

Textures:Each model has its own 2k/1k image file.2k Diffuse png2k Bump png2k Normal png1k Smoothness jpg

LOD0 - average face count of 4660 per rock modelLOD1 - average face count of 1704 per rock modelLOD2 - average face count of 368 per rock model

Average of 5,000 faces per rock. Rock texture files are 2k (2048px * 2048px) pngs and game-ready. These models are bundled together in .blend, obj,fbx, .fbx, .dae and .stl format and are optimized for real-time rendering using render engines such as Eevee and cycles.

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Excellent rocks.
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Stone Rocks Boulders - 50 hand-crafted Stone - LOD game ready Low-poly 3D model

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Native file format
BLEND
Size: 62.7 MB
Renderer: Eevee | 3.2
Exchange formats
OBJ
OBJ | 3 files<br />File Size: 87.8 MB
FBX
Autodesk FBX<br />File Size: 18.6 MB
TEXTURES
Textures<br />File Size: 819 MB
STL
Stereolithography<br />File Size: 27.5 MB
PLY
Ply<br />File Size: 14.9 MB
DAE
Collada<br />File Size: 74.2 MB
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3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
4660 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 4658 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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