DESCRIPTION

This Hammer is a low poly 3D model designed specifically for video game projects, simulations, and 3D environments requiring optimized resources without compromising visual quality. Created in Blender 4.3, it is textured with Substance 3D Painter and its UVs are meticulously unwrapped using Rizom UV for optimal texture management.

Three versions of the model are included to suit different workflows from high-detail sculpting to real-time optimization. All versions maintain clean topology, no N-gons, and a maximum of 5-edge poles. All three versions use the same texture set, with UVs individually adjusted to match their specific topology

Highpoly Version :

  • Polygons: 1,946 • Vertices: 1,950 • Edges: 3,892
  • Topology: Subdividable, quad-only, no triangles or N-gons.
  • Ideal for baking or high-resolution rendering workflows.

Indivisible Version :

  • Polygons: 722 • Vertices: 726 • Edges: 1,444
  • Topology: Quad-only, no triangles or N-gons, optimized geometry without subdivision.
  • Suited for general use or scenes where subdivision is not required.

Lowpoly Version :

  • Polygons: 239 (2 triangles) • Vertices: 242 • Edges: 477
  • Topology: no N-gons, Efficient mesh with minimal triangulation.
  • Designed for real-time applications and game engines.

Real-world Dimensions:

  • Length: 150mm
  • Height: 400mm
  • Width: 37mm

PBR Texturing:

  • Included Textures: Ambient Occlusion (AO), Base Color, Metalness, Normal, Roughness.
  • Texture Resolution: 1024 x 1024 (Texel Density: minimum 33, maximum 35,80).
  • Used UV Title: 1
  • File Formats: Available in Blender(Native) dae, fbx, glb, obj, stl, usd (other formats available upon request).

Important Format Notes:

  • All file formats have been thoroughly tested for export and re-import in Blender to ensure proper compatibility.
  • For the OBJ format: Please note that the accompanying MTL file does not retain color space information for the textures, so manual adjustments may be required in some cases.
  • For the GLB 2.0 format: The model will be automatically triangulated upon import, which is standard for this format and ensures proper display in most real-time environments.

Texture Usage:

  • The Ambient Occlusion (AO) are included in the package but are not used for the final render. These can be utilized for further adjustments or baking in custom workflows.

Additional Information:

  • Static Model: No rigging or animation included.
  • Support: Feel free to reach out if you have any additional questions or require a specific file format.

We are always looking to improve the quality of our models. Please don’t hesitate to share any suggestions or feedback to help us enhance our work.

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Fang3D
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Hammer 001 Low-poly 3D model

Royalty Free License (no AI)
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Native file format
BLEND3 files
Size: 417 KB
Exchange formats
OBJ
OBJ | 3 files<br />File Size: 108 KB
FBX
Autodesk FBX | 3 files<br />File Size: 165 KB
GLTF
glTF | 3 files<br />File Size: 17.1 MB
TEXTURES
Textures<br />File Size: 5.61 MB
PNG
PNG<br />File Size: 5.61 MB
DAE
Collada | 3 files<br />File Size: 226 KB
STL
Stereolithography | 3 files<br />File Size: 88.2 KB
USD
USD | 3 files<br />File Size: 119 KB
OTHER
Other<br />File Size: 2.11 MB
Verified by CGTrader
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Subdivision ready
A polygon model designed to smooth cleanly when subdivision is applied.
1946 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 1950 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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Model ID
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