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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/20
4 different buildings
Use of foliage (ivy) is optional.
Low Poly / Mid Poly & Performance Friendly
Modeled in Blender & Textured in Substance Painter
Formats: .OBJ, .GLB, .GLTF, .FBX, .BLEND, .UPROJECT
Compatible with game engines
Texture Properties: 4K / PBR / PNG / Base Color, Roughness, Normal DirectX, Normal OpenGL, Metallic, AO, ORM
-Foliage (Ivy)-
Total verts: 181,556
Total edges: 288,747
Total faces: 142,416
Total triangles: 142,421
-Buildings-
Total verts: 57,471
Total edges: 151,075
Total faces: 93,586
Total triangles: 112,078
-All Models-
Total verts: 239,032
Total edges: 439,826
Total faces: 236,273
Total triangles: 254,501
UNREAL ENGINE
_Number of Unique Meshes: 9
Vertex Count:
Collision: (Yes/Use Complex Collision As Simple)
LODs: (No)
Number of LODs: (0)
Rigged: (No)
Rigged to Epic or MetaHumans Skeleton: (No)
If rigged to the Epic or MetaHumans skeleton, IK bones are included: (No)
Number of Characters: 0
Vertex Counts of Characters: (No)
Animated: (No)
Number of Animations: 0
Animation Types (Root Motion/In-place): No
Number of Materials: 5
Number of Material Instances: 0
Number of Textures: 14
Texture Resolutions: (4096px)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation Link:
Important/Additional Notes:_