DESCRIPTION

Old Brick House - PBR, Low poly - game ready.

Made in Blender, textured in Substance Painter and Rendered in Marmoset Toolbag 3

Contains: 1 Old Brick House -> 365_verts, 268_faces, 605_tris2 materials: one for House and other for windows.

Texture Workflow: Metallic

!!!NOTE: I only provide you with Unity and Unreal Engine Textures and Not project example. You have to Drag in, Textures and file formats into your project yourself.!!!

Texture Sets: Standard, Unity, UE4

Texture Size: 4k for House and 2k for windowsPNG (Textures can always be scaled down, in any software if needed) [For texture setup read my short tutorial at the end of this description]

Formats: FBX, OBJ, COLLAD[DAE], BLENDER[ORIGINAL]

Real world size: 9.53x5.07x4m System units: meters

___________UE4 Textures Setup_______

Import Base color, Normal map and Roughness-AO-Mettalic (all baked into one map) Double click Roughness-AO-Metallic and disable sRGB.

In House Material: Drag these 3 maps into it. Base color and normal map connect to their inputs. [Some of my assets don't have a normal map, so proceed without it]

Set Roughness-AO-Metallic node to linear color (Only works if you turned off sRGB before)

Connect RED channel to AO GREEN to Roughness BLUE to Metallic

In Windows Material:

Select the main node (Name of that node is the name of the material) and change Blend mode to Translucent. And Connect Alpha channel of Base Color to Opacity input.Everything else do like before (you don't need to connect Roughness and Metallic since changing to Translucent Doesn't take them as inputs. Look of your windows won't be exactly the same as in Unity or other software.)

___________Unity Note_____________

FOR UNITY USE FBX!

Better results in Unity:

I went to Edit>Project Settings>Player>Other Settings>ColorSpace and set it to Linear.

That's what I did in my Unity photo example.

[Set Normal map texture type in the inspector to normal map and apply]

To set up Brick House material: Drag in House_FBX In House_FBX Inspector right-click House Material and select Create Material Preset do the same for windows material. In Project tab select House material preset we created and select textures. Drag and drop that material to HouseDo the same for window texture but select Rendering Mode to fade. You can choose transparent but this one gives better results

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
Noor-Halepoto3DCGTrader
Noor-Halepoto3DCGTraderCommunity member
This user is part of the CGTrader community
Good
BEST PRICE GUARANTEED
Found this model cheaper on another marketplace? Let our support team know - we’ll match it.

Old Brick House Low-poly 3D model

Royalty Free License
Hire
Like this model to show appreciation to the designer.
See how many times this model was viewed.
Share this model to support the designer and boost their visibility.
Native file format
BLEND
Size: 102 KB
Renderer: Cycles
Exchange formats
OBJ
OBJ<br />File Size: 10.7 KB
FBX
Autodesk FBX<br />File Size: 20 KB
DAE
Collada<br />File Size: 14.9 KB
TEXTURES
Textures | 3 files<br />File Size: 182 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
Learn more.
FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
Learn more
No unsupported objects
Unsupported objects:
- Lights
- Cameras
Learn more
Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
Learn more
Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
Learn more
Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
Learn more
Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
Learn more
Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
Learn more
Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
Learn more
UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
Learn more
UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
Learn more
Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
Learn more
Provided by designer
Information and details shared directly by the model's designer.
3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
268 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 365 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
Chat