MODELScale 1:1 Build in Maya 2018 Non Overlapping Uvs, set in tiles Palm setup build in Speedtree is available in this product
Avilable formats:OBJFBXABC
STLTEXTURESPBR workflowBuild with Substance Painter 2020
Substance Painter project available in this productLOOKDEVBuild in Maya 2018 using Arnold 6Standard Surface Material Setup
No Postwork needed to achieve the same resultShould you need any further information, please do not hesitate to contact me.