DESCRIPTION

Base on Heian Period Architecture with a bit of fantasy ( the forts). It's not that HQ or up to my bar, but I hope this can help out someone.

Fully UV mapped and textured for realtime or offline-render usage. Average of 850k for each building .

This RAR include: +60 meshes in FBX+4k Textures PBR metalness textures and substances.

Demo Videos : https://www.youtube.com/watch?v=cyHkBJpJQo0

UE4 project file is NOT included. If you want the UE4 files, look for this project on Unreal Marketplace. Only the buildings are included. More images : https://www.artstation.com/artwork/mro91

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dambrauskas-paulius2
dambrauskas-paulius2Buyer of this model
This user has purchased this specific model
No textures for buildings, unfortunatelly, but models are fantastic!
VolcanicForgeMiniatures
VolcanicForgeMiniaturesBuyer of this model
This user has purchased this specific model
The seller gave me help when I had issues with model, would buy from again!
Lo
LokomottoReturning buyer from this seller
This user has purchased multiple models from this seller
Great models, great after-support.
ug
ugiri22Community member
This user is part of the CGTrader community
Complete GARBAGE. And terrible seller.
rm
rm-rf-no-preserve-rootBuyer of this model
This user has purchased this specific model
Some models and materials (e.g. a fort and walls) are OK, but some models (e.g. temples and shrines) seems to missi UV or textures.
ko
koredephillips00Community member
This user is part of the CGTrader community
Can these models be used for rendering?
rm
rm-rf-no-preserve-rootBuyer of this model
This user has purchased this specific model
I'm working with Unity. Some models and materials (e.g. a fort and walls) are OK, but some models (e.g. temples and shrines) are missing UV or textures? I failed to coordinate textures for some models. How can I manage it?
VolcanicForgeMiniatures
VolcanicForgeMiniaturesBuyer of this model
This user has purchased this specific model
I bought this pack, and the FBX files have no materials, how am I supposed to texture these models without knowing which textures go where? I really don't like the idea of having to trial-and-error texture every single mesh of every single model in this pack.
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Japanese Architecture 3D model

$9.00
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File formats
FBX
Autodesk FBX<br />File Size: 916 MB
JPG
JPG<br />File Size: 916 MB
SPP
Substance Painter<br />File Size: 916 MB
PNG
PNG<br />File Size: 916 MB
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