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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Cloaked in gentle morning haze, this realistic ancient ruins scene is lonely and vast. A dusty abandoned desert village with crumbling adobe buildings, wooden ladders, and sparse scrub surrounded by sand dunes, with warm, sun-baked tones running through every element.
Notable assets include adobe buildings, wooden doors, ladders, complemented by fine touches: cracked plaster walls, weathered wood beams, flat rooftops. Ideal for teams building historical games, educators creating 3D period content, or AI pipelines needing diverse cultural scene data.
This 3D exterior environment scene was created in Blender and rendered using Eevee with HDRI lighting.
The environment is optimized for real-time rendering, previews, and cinematics, while maintaining a good balance between visual quality and performance.
Materials follow a PBR-based workflow, ensuring consistent results under different lighting conditions. The scene is well organized, cleanly structured, and ready for further development or integration into larger projects.