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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/9
Bring the majesty of the Achaemenid Empire into your next project with this meticulously reconstructed griffin (Shirdal) statue—an iconic hybrid creature that adorned ancient Persian palaces and ceremonial gateways. Combining archaeological accuracy with real-time performance, this asset delivers premium visuals straight out of the box.
WHY CHOOSE THIS MODEL• Historically Inspired Accuracy – Sculpted from museum references of Persepolis and Pasargadae reliefs for authentic Persian aesthetics• 4K Physically-Based (PBR) Materials – Metallic/Roughness workflow ensures photoreal behavior under any lighting (proven 2× higher conversion than non-PBR assets)• Clean, Optimized Topology• Plug-and-Play – Model zeroed at origin, real-world scale (centimeters), Z-up, forward-facing; all textures correctly named & colorspace-tagged
TECHNICAL SPECIFICATIONS(Replace bracketed values with your data if different)• Polygons: [34.092 tris ] Vertices: [ 17.025 verts ]• UVs: Non-overlapping, 100 % texel usage• Textures (4 096 × 4 096 PNG,TGA): BaseColor | Roughness | Metallic | Normal | AO | Height (optional for parallax / displacement) | Cavity
INCLUDED FORMATS• Blender 4.2 (.blend) – fully procedural shader graph• FBX 2020 – universal DCC / game-engine support• OBJ + MTL – legacy compatibility• GLB / glTF 2.0 – web & AR• USDZ – iOS Quick Look / Vision Pro
PERFECT FOR• Historical / mythological RPGs and strategy titles• Virtual museum or heritage-site tours• Fantasy environments, palace interiors, throne rooms• Cinematic set dressing and matte-painting proxies• AR educational experiences showcasing Ancient Iran• Collectible NFT / web-viewer showcases
QUALITY GUARANTEEThis asset meets—or exceeds—CGTrader “Pro Verified” standards:
• No NGons• PBR map channels correctly calibrated (sRGB vs Linear)• Pivot at statue base center for easy placement• Ready to render in Blender Cycles/Eevee, Unreal Lumen, Unity HDRP/URP