Verification details of the FBX file
No N-gonsNo faceted geometryManifold geometry
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
No UV overlapsUV unwrapped model
Description
REV 2025
10/10/2025
- Revised some V1, now there are extra proper PBR AND Unreal texture exports. Included resolutions from 512x512 all the way to 4K as different profile exports you can use. By default uses 2K.
- Revised two of the beach balls while adding a second UV channel in-case you wanted to use these in Unreal Engine. These are for lightmaps.
- Revised all scenes and re-exported FBX files and re-saved .BLEND files to properly fit these new changes above.
- Unreal Engine pack will be eventually available in my FAB store only. You get support in there for Unreal Engine. This purchase here in this marketplace does not include the Unreal Engine pack. Link: https://fab.com/s/c5eca6c19692
- You can see how it looks in UE in the fab page or in my page here showcase some of my products: https://www.artstation.com/artwork/oADn9B
V2 Update!
You can check the 3D viewer here in My Fab product page: https://fab.com/s/c5eca6c19692
For V2 I added some new variations, revised topology and polycount on some versions and re-textured versions and variations.
IMPORTANT: For V2 ONLY SUPPORT FOR FBX AND BLEND formats. I mostly work and provide the best version of my 3D models at FBX and BLEND files only.
Viewer with the single beach ball is from V1. [From my Fab Store page]
Model Formats:
- .FBX and .BLEND
- FBX includes all individual exports at 000
- Blend includes showcase scenes, blend with all models at origin 000. TexturesAttached scene included for easier access.
- Textures [T_]
- JFG / PBR [BaseColor, Metallic, Normal, Occlusion, Roughness] - Total for all variations and sizes 336 Textures
- For a single batch size [all beach balls in scene as of V2] example at 2K resolution size - 84 textures total.
- PNG / UNREAL ENGINE packed [BC / N / ORM] - Total for all variations and sizes 336 Textures
- For a single batch size [all beach balls in scene as of V2] example at 2K resolution size - 63 textures total.
- Each 3D beach ball uses 1x set of PBR textures.
For example
- 1x PBR set is 5 textures [BaseColor, Normal, Roughness, Metalness, Occlusion].
- 1x UE packed set is 3 textures [_BC, _N, packed _ORM]. [If wanted to import it to Unreal Engine].
Texture batches divide as:
- V2
- V2_HD
- V2_HD_Var_1
- V2_HD_Var_Color_1
- V2_HD_Var_Color_2
- V2_HD_Var_Dirty
- V2_Var_1
For both profiles and batches different texture sets/export sizes available as variations [in-case you needed the texture set at a higher or lower resolution for each beach ball]:
- [PBR {5x textures each 3D model} or
- Unreal Engine {3x textures each 3D model}]
Exported Texture Resolution Sizes available for each beach ball:
- 512x512,
- 1k [1024x1024],
- 2k [2048x2048] and
- 4k [4096x4096]
Visualizer or Viewer uses 2k or 2048x2048 textures resolution sizes. [From my Fab Store product page]
Naming conventions used:
SM_ / M_ / T_
Blender Scene and Pack contents organized and named accordingly for easy access.
Textured Variations for V2
V2 Flat - same as V1
V2 HD - Added details to the texture like folds and extra detail for up and bottom areas.
V2 Dirty - It is the HD version but dirty
Includes some random colored variations as seen in the 3D viewer. [In my Fab Store page]
Polycount:
- For v2 it cointains 3 models only, all else are textured variations
- V2 LowerPoly: 1024 tris, 514 verts
- V2 HigherPoly: 3712 tris, 1858 verts
- V2 Arounded [a normal spherical ball]: 960 tris, 482 verts
- I also added a few variations and revised topology for version 1.
- V1 Original: 3968 tris, 1986 verts
- v1 Revised: same polycount just re-routed some edges.
- V1 higher poly with details on top and bottom areas [Note: this version has overlapping UVs]: 8192 tris, 4098 verts.
Check 3D viewer for more info! On my Fab Store page that is.
Zoom into the beach balls to see more details about each 3D model and texture and make sure to load it in HD textures if possible so the model and textures load as intended.
Thanks for looking! Have a nice day! :]
V1 contents still left in the package if you liked the V1 beach ball :]
OLD V1 INFO
2K Textures [2048x2048]Tris: 3968Verts: 1984UV Unwrapped: YesGame Ready/Optimized: No, can be used in-game but it’s not truly efficient.
Formats:
*blend*fbx*glb*obj [note, obj needs to input textures manually, comes untextured].*mtl
Texture Maps:
- BaseColor
- Height
- Metallic
- Normal
- Roughness