this is a model of a city rendered in blender cycles, this is useful for desktop backgrounds, landscape renderings etc. This model has micro displacement setup which is used for the greeble on the floor.
All buildings in the blend file are created by using objects modeled in blender using a particle system to distribute them. The fbx and obj file have the particle objects converted to mesh.
In addition to the blender file I also provided an obj and an fbx file for use with programs other than blender.
The blend file has a compositing node setup which was used to create the glare and compositing effects for the final render. materials are all procedural and no image textures were used, all procedural textures were created with nodes in blender.